Posts Tagged ‘Super Nintendo’

   The Sunsoft Batman game for NES was good, it had great design and a great soundtrack. Revenge of The Joker is a semi-sequel to that game, which was loosely based on the 1989 Batman movie.

First the good bits. The Batman sprite is decent, the Super Nintendo can handle more colors than the NES, so The Dark Knight is more than just a purple-blue hue and has skin tone with a grey suit, blue cape and cowl,  reminiscent of the Batman 66′ television series. There are twelve stages plus bosses, each aren’t too long, I never came across any checkpoints, but the levels are also tough. They all have a variety between them as well. Two dimensional platform shooting on one, and the next is a horizontal shooter with Batman riding a flying motorcycle. I didn’t even know Bruce had one of those.  Luckily the passwords the game uses are four characters long and easily input.

When it comes to the bad, it’s a lot of control trouble. Batman isn’t the nimble ninja of the night he should be, I had a hard time shooting bad guys right in front of me before he jumped away, or have some other foe spawn in on top of me. They can hit me just fine, rather efficient way to drain my health, but I can’t shoot them. The bullet-batareang-star projectile things never hit them, and there are certain places in specific levels that, I’m pretty sure, are designed to kill you. The first level has the gargoyles that you can’t kill or hit, but they shoot lasers that can kill you dead with swiftness, and the last level has the places where these weird Joker styled tiny helicopters come out of nowhere, dive in a pattern and leave. There’s such a short reaction time that, if you don’t know they’re coming you are dead.

Then there are the perplexing pieces. Such as why does Batman have a gun, and that he can fire it at an alarming rate. Some of the hits you take from the enemies take way more health than you would think. A bullet to the face will take off one or two pieces of health, but there is  in one of the stages an attacking tree, who then creates a tornado that take off half a health bar, then boomerangs back to finish off the job.

Honestly, the game isn’t my favorite. It might be good for a curiosity and a good hour. The password system makes it so that you can see most of the stages without having to learn patterns for hours, if you decide to take a turn.


We all have these things we’re some how able to see into “The Matrix” of them and just know how they work, and to third parties watching said activity looks amazing.

Most Two dimensional side scrolling beat ’em ups are not that for me. Which is what the SNES Batman Returns game is. Sure I have a bit of fun for the level or two I can get to by myself, but there’s always this part where it’s either a group of enemies that are too much and I can punch in both directions at once, or i get to the third level boss, who promptly depletes my health and lives like his life depended on them.

Whatever shortcomings I have with the game don’t detract from what I like about it. The opening scene has the Batmobile zooming out, then there is this awesome looking Batman sprite walking down a Gotham street punching clown degenerates in the face, or when the dudes on motorcycles show up, giving them a swift jump kick to help them off their bike.

The animations are decent, Batman’s fighting style is clear, and from what I’ve seen the game doesn’t slow down that bad, but again that is only the first two levels. When you’re done pounding the clown thugs face in, they blink and fade away.

One of these days, when I have an enormous amount of free time I’d like to go back and  tackle this one with more  perseverance. Until then I’ll just have to settle for little victories.