Posts Tagged ‘Revenge of the Joker’

   The Sunsoft Batman game for NES was good, it had great design and a great soundtrack. Revenge of The Joker is a semi-sequel to that game, which was loosely based on the 1989 Batman movie.

First the good bits. The Batman sprite is decent, the Super Nintendo can handle more colors than the NES, so The Dark Knight is more than just a purple-blue hue and has skin tone with a grey suit, blue cape and cowl,  reminiscent of the Batman 66′ television series. There are twelve stages plus bosses, each aren’t too long, I never came across any checkpoints, but the levels are also tough. They all have a variety between them as well. Two dimensional platform shooting on one, and the next is a horizontal shooter with Batman riding a flying motorcycle. I didn’t even know Bruce had one of those.  Luckily the passwords the game uses are four characters long and easily input.

When it comes to the bad, it’s a lot of control trouble. Batman isn’t the nimble ninja of the night he should be, I had a hard time shooting bad guys right in front of me before he jumped away, or have some other foe spawn in on top of me. They can hit me just fine, rather efficient way to drain my health, but I can’t shoot them. The bullet-batareang-star projectile things never hit them, and there are certain places in specific levels that, I’m pretty sure, are designed to kill you. The first level has the gargoyles that you can’t kill or hit, but they shoot lasers that can kill you dead with swiftness, and the last level has the places where these weird Joker styled tiny helicopters come out of nowhere, dive in a pattern and leave. There’s such a short reaction time that, if you don’t know they’re coming you are dead.

Then there are the perplexing pieces. Such as why does Batman have a gun, and that he can fire it at an alarming rate. Some of the hits you take from the enemies take way more health than you would think. A bullet to the face will take off one or two pieces of health, but there is  in one of the stages an attacking tree, who then creates a tornado that take off half a health bar, then boomerangs back to finish off the job.

Honestly, the game isn’t my favorite. It might be good for a curiosity and a good hour. The password system makes it so that you can see most of the stages without having to learn patterns for hours, if you decide to take a turn.